In this article I will show you step by step how to install a Corona SDK development environment with Sublime Editor and the official Corona Editor plugin for Sublime. Sublime is an all purpose text editor with a focus on developers. It has many convenient features which makes this editor one of the most beloved editor around. Nevertheless, if you …
UberScore – A Score Counter Module for Corona SDK
Maybe you know the situation: your game project is nearly finished and now you just want to add a score counter with some nice animation. And maybe particle effects to give feedback to the player. And maybe when a level is finished a small stats screen with animated counters would be fine. The list of features for a nice score …
Launch Image and Icon Generator Tutorial
I recently updated the Launch Image and Icon Generator file for Photoshop to support iPad Pro files as well. With this Photoshop file you can generate icon and launch image assets for iOS and Android devices at once. This generator is mainly focused to create the assets for Corona SDK. But as far as I can tell you can use …
Why and how to add Markdown support to gain more power to your LDoc syntax
Shortly I released my Neon Shapes module. I did also created the docs for it with LDoc (of course). Don’t know what LDoc is? Read my first article about it here. While documenting the code I ran into some problems I was not able to solve with the standard LDoc syntax – it was too inflexible to cope with different …
How to Create Flickering Neon Effects in Corona SDK
Want to create nice looking quality graphics with less effort? The neon shapes module might help. With only a few lines of code you are able to create simple or complex shapes with a nice neon tube style. By the way: if you are struggling to finish game projects in general, using less effort and time in creating quality graphics …
How to Get a Better Coder By Documenting Lua Code Like a Pro
Since I’m a Corona SDK developer I do write Lua code on a daily basis. While the self written code libraries are growing the overview is shrinking. This article describes how you use LDoc for documenting Lua code. We all know that proper documenting is a must, but it does not make fun (definitely!) and it is time consuming. But …
BitMap Font Buttons in Corona SDK Quick And Easy
If you want to create buttons in Corona SDK quick and easy and with bitmap fonts, this one comes in handy. Problem is that bitmap fonts does not have a good touch zone because of all the transparency around the glyphs. Furthemore you have no control about a defined rectangle used as a background, about the background color, stroke etc. …
BitMap Fonts: A Step By Step Guide
In the first part of this article I explained what bitmap fonts are and why it takes the pain with system fonts out of cross platform development. In this article I will show you step by step, how to create the bitmap font I created for my BeliDash game. We will use the fee Littera online tool. Furthermore I show …